CGMA Level Design Course
In summer 2024 I signed up for the CGMA Level Design Course.
In this course, I made a few blockouts with different topics mentored by Shane Canning, Unseen’s lead level designer.
These are some of the blockouts I did in the course:
1. Urban city
The first level we did was located in an urban neighborhood, as it was a warm-up for the rest of the course, we were not asked to do anything too big.
The only requirement imposed on us was that the level had to have a store that the player could access at an intersection between two streets.
Time restriction: 1 week
Engine: Unreal Engine 5
Template: ALS
Level goal: none
Level design techniques: none
2. Jungle temple
Time restriction: 1 week
Engine: Unreal Engine 5
Template: ALS
Level goal: Find your missing partners.
Level design techniques: Landmarks, semi-open level, guiding lines, occlusion, image composition, breadcrumbs, environmental narrative.
3. Fantasy level
Time restriction: 1 week
Engine: Unreal Engine 5
Template: Mage character from the Unreal Engine Learning Kit
Level goal: Get 4 coins to open the door
Level design techniques: Landmarks, guiding lines, occlusion, image composition, prototyping, player feedback, diegetic guidance
4. Space base
For this level we were asked to think of several distinct sections that would coexist on the level. These sections had to be connected to each other through a main area.
Time restriction: 1 week
Engine: Unreal Engine 5
Template: ALS
Level goal: none
Level design techniques: Landmarks, open level, guiding lines, occlusion, image composition.