PERSONAL PROJECTS
Operation Umbra
- Genre: First person shooter
- Type: Blockout
- Engine: Unreal Engine 5
- Tools: Blueprints, UE5's modeling and landscape tool, UE5's level sequencer, Low Poly FPS Pack, PureRef
- Iterations # 7
- Playtests # 5
- Role: Level designer
Jon Mata Mogollón
- Genre: Third person shooter
- Type: Blockout
- Engine: Unreal Engine 5
- Tools: Blueprints, UE5's modeling tool, PureRef, ALS
- Iterations # 2
- Playtests # 1
- Role: Level designer
CGMA Level Design Course
Level design course I took in 2024 summer.
I made a few blockouts mentored by Shane Canning, Unseen’s lead level designer.
PROFESSIONAL PROJECTS
Domenation
I worked at Blackmouth Games as a junior level designer in 2024.
During this time, I worked on the development of Domenation, a battle royale game made with Unreal Engine 5.
Kaodi
I worked at Outlander Games to help them polish the levels for their latest game, Kaodi, a 2D adventure game made with Unity.
I also made an entire level that was chosen to showcase the game at BiG 2024.